Story isn’t really the focus of Monster Hunter, but the premise here is almost identical to that of the base game, for better or worse. There’s another overlying story as well regarding certain monsters causing trouble that you need to eventually take care of. Over here you meet a new set of NPCs to interact with, accept quests from, and basically anything you could do in Kamura, you can do here. Monster Hunter Rise: Sunbreak sets you up with a new base of operations called Elgado Outpost, a western-themed kingdom that contrasts the Japanese village style of Kamura. For that reason, this review will focus primarily on new additions or changes and won’t be diving into basic game mechanics. This will take likely dozens of hours of gameplay in the base game, meaning that this expansion is only accessible to those who are already deeply familiar with MHR. Specifically, you have to have completed the 7 Star hub quest, Serpent Goddess of Thunder. So before I start talking about Sunbreak, it’s important to know that to even play the DLC, you have to be pretty far into Monster Hunter Rise. Welcome to Elgado Outpost Fancy new start screen! But is that enough to bring back lapsed players, or to convince current ones to purchase the expansion? Keep reading the Xbox Era review of Monster Hunter Rise: Sunbreak, to find out. Filled with new monsters, abilities, features, locales, and more, Sunbreak certainly isn’t lacking on the content front. It’s been only a few months since Monster Hunter Rise came out on Xbox but it’s already time for the game’s major expansion, Sunbreak, to release.
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